> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/combat/hit-select.md).

# Hit Select

It can apply the delay to your own clicks, AutoClicker, or KillAura. The module changes when an attack is allowed, not which target you aim at.

## Choosing a hit window

`Pause` is the amount of time Hit Select can hold an attack after its trigger. Set it to `0ms` to disable the pause. `Only in combo` waits until the required number of consecutive hits before Hit Select starts. `0+` disables that condition.

{% hint style="success" %}
**Legit setup**

For a simple starting point, use `Pause` `250ms`, `Only in combo` `2+`, and enable `Reset on damage`. This lets the fight settle into a combo before the pause applies and starts the timer again when you are hit.
{% endhint %}

## Critical hit timing

`Only critical hits` allows attacks on the downward part of a jump. `Only while jumping` limits Hit Select to the time when you are jumping.

If you want the critical hit timing instead of the normal pause, set `Pause` to `0ms`, set `Only in combo` to `1+`, and enable `Only critical hits`.

`Force first hit` allows the opening attack without waiting. `Disable on low health` turns Hit Select off when your health is low.

## Applying the delay

Enable `Manual`, `AutoClicker`, or `KillAura` for the input source you want Hit Select to control. You can enable more than one when you use more than one source.

`Reset on damage` restarts the pause timer when you take damage. `Fake swing` keeps the arm animation visible during a pause. It is cosmetic and does not send a swing to the server.

## Related modules

[AutoClicker](/scripting/combat/autoclicker.md) can provide the clicks that Hit Select filters. [KillAura](/scripting/combat/killaura.md) can use the same timing while it attacks.
