> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/combat/jump-reset.md).

# Jump Reset

The jump uses a Minecraft movement mechanic that can partially reduce the knockback you take.

## Jump timing

`Chance` controls how often Jump Reset jumps after a hit. `Minimize vertical` favors reducing vertical knockback over horizontal knockback.

{% hint style="success" %}
**Legit setup**

Start with `Chance` at `100%` and enable `Only while targeting`. Leave `Minimize vertical` up to your preference. It favors vertical reduction, while leaving it off gives the normal jump reset behavior.
{% endhint %}

## Conditions

`Only while targeting` runs Jump Reset only when you have a valid target. Turn it off when you want the module to react to every qualifying hit.

## Related modules

[AntiKnockback](/scripting/combat/antiknockback.md) can delay or cancel selected knockback sources. [Velocity](/scripting/combat/velocity.md) scales the knockback you receive.
