> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/movement/keepsprint.md).

# KeepSprint

In normal Minecraft, a hit can reduce your sprint speed. KeepSprint lets you keep more of that speed during combat.

## Hit slowdown

`Slow` controls how much of the normal slowdown remains. `0%` removes it completely, while higher values keep more of the slowdown.

{% hint style="success" %}
**Legit setup**

Start around `20-30%` if you want hits to keep some natural deceleration. Use `0%` when keeping speed matters more than that slowdown.
{% endhint %}

## When the change applies

`Disable while jumping` briefly releases sprint during a jump. `Disable sprinting` suppresses the sprint state after a hit instead of restoring it.

`Only reduce reach hits` applies the KeepSprint change only to attacks made with [Reach](/scripting/combat/reach.md). Close-range hits keep their normal sprint slowdown.
