> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/movement/long-jump.md).

# Long Jump

It can use a normal jump or a fireball explosion, which gives you another way to cover a large gap.

## Create the jump

### `Mode`

The `Mode` setting chooses how Long Jump creates the jump:

* `Vanilla` uses normal jump movement with an added boost.
* `Fireball Auto` fires a fireball below you and uses its explosion knockback.

`Horizontal boost` controls the extra movement across the ground plane. `Vertical motion` adds upward movement; `0` keeps the jump flatter.

`Motion ticks` controls how long the boost lasts. `Add motion` adds the boost to your current movement instead of replacing it.

## Steering in the air

`Allow strafe` lets you steer sideways during the jump. `Invert yaw` uses the opposite left-right facing direction for the jump. Yaw is the direction your player faces from left to right.

## Starting and stopping

`Jump` makes Long Jump jump automatically when it activates, so you do not need to press Space.

`Stop motion on disable` removes all movement momentum when Long Jump turns off.
