> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/movement/noslow.md).

# NoSlow

Blocking with a sword, drawing a bow, eating, and drinking normally slow you down. NoSlow lets you choose which of those actions should keep more movement.

## Choose how the slowdown changes

### `Mode`

The `Mode` setting selects the packet method NoSlow uses. A packet is a message the client sends to the server.

* `Vanilla` sends a release-use packet immediately.
* `Blink` stores movement before use and sends it later.
* `Ground` reports an on-ground state.
* `Jump` jumps to interrupt the use-item state.
* `Float` holds a small floating offset.
* `Interact` sends an interact packet to cancel the slowdown.
* `Invalid` sends an invalid action packet.
* `Sneak` briefly uses sneak to cancel the slowdown.

{% hint style="success" %}
Start with `Vanilla`. If the server does not accept that method, try `Interact`.
{% endhint %}

## Choose what stays fast

`Slow` controls how much of the normal penalty remains. `0%` removes it, while higher values keep more of it.

Use the item toggles to choose where NoSlow applies. `Sword` covers sword blocking, `Bow` covers drawing a bow, `Edibles` covers eating and drinking, and `Potions` covers drinking potions.

{% hint style="info" %}
**Interact C autoblock**

If KillAura uses `Interact C` autoblock, enable `Sword`. Sword blocking uses `Vanilla` handling internally, so this toggle controls whether the normal sword slowdown is removed.
{% endhint %}

## Sprint while using an item

`Disable sprint` lets NoSlow briefly cancel sprint when the selected mode needs it. Leave it off if you want NoSlow to preserve sprint whenever the mode allows it.

## Related modules

* [KillAura](/scripting/combat/killaura.md)
