> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/network/blink.md).

# Blink

You can keep moving on your screen while the server stays at your last reported position. When Blink releases the queue, the server receives the stored movement and your position catches up. This can make movement look delayed or cause ghosting.

{% hint style="warning" %}
**Hypixel**

Hypixel currently eases burst movement packets in all game modes. Blink no longer gives its old teleport effect there and can cause ghosting. Disable Blink on Hypixel.
{% endhint %}

## Decide when the queue releases

`Auto-disable` releases queued packets after the selected duration. Set it to `0` to keep Blink active until you disable it. The listed values are `0-8 seconds`, but the setting has also been described in ticks. Check the unit shown by the client before choosing a value.

The action toggles release the queue before common state changes:

* `Disable on attack` releases packets when you attack.
* `Disable on inventory` releases packets when you open an inventory.
* `Disable on mine` releases packets when you break a block.
* `Disable on place` releases packets when you place a block.

## Handle knockback

`Cancel knockback` discards knockback packets received while Blink is active. The server still applies the knockback, but your client does not show that motion when the queue flushes.

## Watch the queue

`Show blink ticks` displays the queued tick count below your crosshair. `Show initial position` draws a ghost at the position where you enabled Blink.

On a server where packet delay still works, [Fake Lag](/scripting/network/fake-lag.md) is a better starting point for a manual toggle. It gives you a fixed outbound delay instead of keeping movement queued until you release it.
