> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/network/fake-lag.md).

# Fake Lag

You continue to see your movement locally, while the server receives it after `Outbound delay`. With a pulse, the module releases queued packets in bursts. This is easier to control than Blink when you want to toggle a fixed delay.

{% hint style="warning" %}
**Hypixel**

Hypixel currently eases burst movement packets in all game modes. Fake Lag no longer gives its old teleport or hit advantage there and can cause ghosting. Disable Fake Lag on Hypixel.
{% endhint %}

## Set the delay

`Outbound delay` sets how long outgoing packets wait. The slider accepts `20-1600 ms`.

`Pulse` sets the interval between packet bursts. Use `120-1200 ms` for a pulse, or set it to `0` for a continuous delay.

{% hint style="success" %}
**Starting point**

On a server where this delay still has an effect, start with `Outbound delay` at `600 ms` and `Pulse` disabled. Fake Lag is the better starting point when you want a manual delay. It does not provide the old Hypixel advantage.
{% endhint %}

## Release before an attack

`Disable on attack` releases all queued packets when you attack. This lets the server receive your recent movement before it processes the attack.

`Show server position` draws a ghost at your real server position while Fake Lag is active. Use it to see how far your local position has moved ahead of the server.

If you want to hold movement until a manual release instead, see [Blink](/scripting/network/blink.md). If you want to buffer nearby players instead, see [Backtrack](/scripting/network/backtrack.md).
