> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/other/anticheat.md).

# AntiCheat

A signature is a pattern that may match a cheat. When a pattern matches, AntiCheat can alert you, play a sound, add the player to your enemy list, or send a report.

{% hint style="info" %}
A flag means that one configured pattern matched. Treat it as an alert to inspect, not proof that the player is cheating.
{% endhint %}

## Choose when to check

`Disable outside minigames` keeps detection active only inside an active minigame. Leave it off if you also want checks in lobbies. `Ignore teammates` skips players on your team.

`Flag interval` sets the minimum time between repeated alerts for one player. It accepts `0-30 seconds`. Use a longer interval when repeated flags become distracting.

## Choose how flags reach you

`Hide chat alerts` removes detection messages from chat. `Should ping` plays a sound when the module flags a player. `Send party chat` forwards the alert to your party chat.

`Add cheaters as enemy` adds flagged players to your enemy list. `Auto report` sends a report to Hypixel through the report function. Keep `Auto report` off if you want to review flags before sending a report.

## Choose the signatures

Each signature has its own toggle. The available checks are `AutoBlock`, `Legit Scaffold`, `NoSlow`, `Nuker`, `Scaffold`, `AimAssist`, `AutoClicker`, `Blink`, `FastMine`, `NoFall`, and `Protocol`.
