> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/other/hit-particles.md).

# Hit Particles

It is cosmetic, so it only changes what you see.

## Pick the effect

`Particle` selects the effect: `Criticals`, `Enchantment Table`, `Redstone`, `Sharpness`, `Smoke`, `Smoke Large`, or `Sparks`. The choice changes the particles, not the hit.

## Control how many appear

`Intensity` sets how many particles appear for each hit. It accepts `1-50x`. Lower values keep the effect quieter, while higher values make each hit busier.

## Limit when particles appear

`Players only` shows particles for player hits and hides them for mobs. `Weapon only` shows them only when you attack with a configured weapon. `Disable reach` hides particles for hits made with Reach.

If you use [Reach](/scripting/combat/reach.md), `Disable reach` lets you keep the effect for ordinary hits while hiding it for Reach hits.
