> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/player/nofall.md).

# NoFall

The server uses that data to decide whether to apply fall damage. `Minimum fall distance` controls when NoFall starts.

## Choose the landing method

`Mode` changes how NoFall reports the landing:

* `Packet` sends an explicit on-ground packet.
* `OnGround` sets the on-ground flag in movement packets.
* `Vanilla` delays the packet to match natural landing timing.

`Packet` is the recommended starting mode. If the server reacts to it, try `OnGround`.

## Decide when it runs

`Minimum fall distance` sets how far you must fall before NoFall activates. It accepts `0` to `20` blocks.

`Ignore void` leaves fall damage unchanged when you are above the void. It does not prevent void damage.

`Disable adventure` stops NoFall in Adventure mode.

## Related modules

* [AutoLadder](/scripting/player/autoladder.md)
* [Water Bucket](/scripting/player/water-bucket.md)
