> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/render/damage-tags.md).

# Damage Tags

You can use the numbers to follow a fight without watching a health bar.

## Timing and size

`Length` controls how long each number stays on screen, from `0.3` to `5` seconds. `Scale` controls its size, from `0.3x` to `3x`.

## What appears

Use `Show hurt` for damage and `Show heal` for health gain. `Show invis` includes invisible entities. `Show mobs` includes mobs as well as players.

## Color

`Theme` can use the standard palette, a rainbow cycle, or one of the named fixed palettes. `Traditional health color` uses the vanilla color change from green toward red as health drops.
