> For the complete documentation index, see [llms.txt](https://daikirai.gitbook.io/scripting/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daikirai.gitbook.io/scripting/render/trajectories.md).

# Trajectories

The path and its impact marker help you aim without guessing where the projectile will land.

## Projectile types

Enable the projectile types you want to see:

* `Bow` shows paths for bow shots.
* `Egg` shows paths for thrown eggs.
* `Ender Pearl` shows paths for thrown ender pearls.
* `Snowball` shows paths for thrown snowballs.

`Disable uncharged bow` hides the bow path until the bow is fully drawn.

{% hint style="success" %}
Enable `Disable uncharged bow` if a partial bow charge makes the path hard to read.
{% endhint %}

## Impact markers

`Highlight on entity` highlights an entity when the predicted path ends on one. `Draw block outline` outlines the block at the predicted impact point.

`Shorten line` makes the path end slightly earlier so the marker is easier to see. `Auto-scale target` changes the endpoint highlight size based on its distance.
